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Originally published in Wired,
May, 2002
Crime Seen
By Jacob Ward
Forensic science meets computer animation
- in the courtroom. Crime-scene reconstruction will never
be the same.
[Printable
Version]
It's 2:30 pm on the fourth day of Michael Serge's murder
trial. In a wood-paneled room of the county court house in
Scranton, Pennsylvania, Judge Terrance Nealon gives the jury
a brief speech on the difference between art and fact, then
motions for the prosecution to begin.
At the back of the courtroom, a crowd of onlookers from the
local legal community crane their necks as a technician cues
up a 72-second video. It's an animated re-creation of Serge,
a retired police detective, shooting and killing his wife
of 35 years, Jennifer. The picture appears on a 5-foot screen
positioned near the jury box.
The family's living room comes into focus around Serge's
wife, realistically rendered with sandy-blond hair and wire-rimmed
glasses, and wearing animal-print pajamas. Serge appears,
gun in hand. What follows is a second-by-second breakdown
of the three shots he's alleged to have fired. First, a bright
blue line extends from Serge's gun, leaving behind a frozen
rope of red. The blue passes through Jennifer's lower torso
and into a stereo cabinet. Next, Serge fires into the wall.
In a dramatic ending, he again takes aim at his wife, who
is crouched on the floor. The shot pierces her from right
arm to left rib in deadly cartoon green. The screen goes black.
Serge, 55, blinks at the digital image of himself. His son,
seated behind him in the courtroom, weeps silently. Jennifer's
sister clutches a cardboard-backed photograph of herself with
the victim. Standing with the spectators is Paul Walker, a
local defense attorney, who marvels at the effectiveness of
the animation. Walker has worked either with or against most
of the lawyers present and happens to be a close friend of
the victim's brother. But today, like so many others, he's
here just to watch. "I've seen a lot of photos of people lying
bloody on the ground," he says later. "But when I saw the
animation, it was eerie. If a coroner says the victim had
a posterior entrance wound, that doesn't mean anything to
a jury. When you see her shot in the back and then down on
her knees, that brings it to life."
What the jury saw is known as forensic animation - the computerized
illustration of events recounted by courtroom testimony (in
this case, the coroner's report and the state trooper's on-scene
analysis). It's the newest in a chain of technologies - from
lie-detector tests to handwriting analysis and DNA sampling
- that is transforming the world of litigation. And while
it's nothing more than pixels on a monitor, this legal tool
is proving remarkably effective.
David Golomb, a Manhattan attorney who has served as president
of the New York State Trial Lawyers Association, calls it
"devastating evidence," saying, "If you have a good animation,
it's such a difficult thing for the other side to fight."
The first animation was presented to a Bronx jury in a 1984
auto accident case. It was crudely done, with block graphics
on an Apple II. Eight years later, the technique was employed
in a high-profile criminal trial for the first time and helped
convict San Francisco porn king Jim Mitchell of murdering
his brother. Over the past decade, as computing power has
grown faster and cheaper, forensic animation - used to illustrate
everything from baby shakings to product malfunctions - has
become increasingly common.
In an age when the courts are clogged with litigation, the
acceptance of forensic animation reflects more than the need
to find the truth. Judges seem eager to admit any valid evidence
that can shorten the duration of a trial. In barely a minute,
the jury comes away with information that would otherwise
require two days of overwrought oratory. "This is a video
country," Golomb explains. "People are used to getting information
from the television." In the half-dozen cases in which he
has used computer animation, opposing counsel settled almost
immediately.
The new procedure has spawned a thriving industry worth about
$30 million annually. There are some 100 firms around the
country that specialize in forensic animation, not to mention
countless studios that create films as well as provide other
types of litigation consulting - among the biggest: Engineering
Animation, Decision Quest, and Animators at Law.
To make the video as realistic as possible, the animators
begin with raw data culled from the site by accident reconstructionists.
To get a digital representation of the crime scene, they sometimes
use laser-transit survey devices to shoot beams over every
inch of the area. "We present everything to one-thirtieth
of a second on an x, y, and z axis," says Andre Stuart, CEO
of 21st Century Forensic Animation, the company that produced
the clip in the Serge case. Then, relying on supplementary
data such as photographs, ballistics information, and a coroner's
report, they fill in the holes and craft a narrative.
A 3-D animation of even the simplest two-vehicle accident,
produced using the fairly unsophisticated CAD program 3D StudioMax,
will cost a client no less than $5,000, Stuart estimates.
High-end work can climb to as much as $180,000. But even then,
this isn't your glossy Hollywood production. Frequently, 21st
Century assembles its worlds using libraries of mix-and-match
premodeled people, vehicles, and furniture. The company has
roughly 25 cases on its docket, and since its inception in
1989 more than 400 clients have retained its services, among
them Johnnie Cochran. Cochran hired Stuart's firm in two high-profile
cases: Anthony Dwain Lee, the young African-American actor
who was shot to death by a Los Angeles police officer in 2000,
and Amadou Diallo, the Guinean immigrant who was killed in
1999 by plainclothes New York cops.
For all of its impact on judges and juries, forensic animation
borders on pseudoscience. Consider a typical auto accident.
Skid marks, paint samples, and scattered glass yield reliable
and scientifically acceptable computer images. Still, much
of the moviemaking process comes down to guesswork. How hard
did the driver brake? How foggy was the road? As a result,
the quest for accuracy is sometimes compromised. Lawyers will
often act as executive producers, overseeing the making of
the film and calling for changes - in visual tone, for instance
- where they believe it may help the case. By changing a single
camera angle, Golomb claims he won a multimillion-dollar settlement
in a car crash.
Critics have argued that forensic animation is more prejudicial
than illuminating - that it possesses an unjustified ring
of truth and may cause jurors to overlook other evidence.
Serge's attorney, Joseph D'Andrea, scorned the animation,
calling it a cartoon and demanding it be excluded from the
trial. He feared its cause-and-effect starkness would inalterably
cast his client as a murderer. But Judge Nealon chose to admit
it, writing that "an animated exhibit should not be regarded
as unfairly prejudicial merely because it enables a party
to demonstrate a point more effectively."
The prosecution's decision to commission an animation in
such an open-and-shut case had more to do with defining the
future than with winning. As the first animation ever admitted
into criminal trial in Pennsylvania, it sets a powerful precedent.
"We're not known for being trailblazers around here," says
Jennifer Henn, a staff reporter for the localScranton Times.
"It's amazing the judge allowed the animation in."
Back in the courtroom, the prosecution rests. Walking to
his hotel, Randy Matzkanin, a mechanical engineer who managed
the animation team behind the Serge case, admits he was nervous
at the trial. During a recess the previous day, Matzkanin
learned he and a state trooper - the DA's key witness - had
miscommunicated about a detail concerning the arrangement
of the body in the room. As a result, the video was flawed.
"It wasn't inaccurate, strictly speaking," Matzkanin points
out, "but it should have been done differently."
A few days later, the jury deliberates for less than two
hours before convicting Michael Serge of first-degree murder.
Thirty minutes after that, he's sentenced to life in prison
without parole.
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